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Team Islands

503243533Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 60m 7s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1268
+14
🇩🇪 Chinese · Germany
1214
+17
🇲🇽 Hindustanis · Mexico
1238
-16
🇺🇸 Portuguese · United States
1223
-15
Player eAPM Actions Feudal Castle Imperial Opening
[inkas'A] jony567 Hindustanis
48 2,892 10:34 20:24 32:59 ⛏ Fish Boom FC
MergaTorbi Dravidians
48 2,891 10:37 14:46 43:03 ⛏ Fish Boom FC
Dj Paddy Chinese
27 1,634 10:43 15:49 37:47 ⛏ Fish Boom FC
NaginiKill Portuguese
25 1,478 13:13 31:22 50:20 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
28,020 30,010 12,310 235 70,575 83,665
22,040 21,800 14,200 2,900 60,940 62,417
13,950 21,945 16,835 4,650 57,380 68,926
15,905 24,810 5,770 1,435 47,920 63,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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