AoeStats
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Team Islands

503243533Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 60m 7s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1268
+14
🇩🇪 Chinese · Germany
1214
+17
vs
🇲🇽 Hindustanis · Mexico
1238
-16
🇺🇸 Portuguese · United States
1223
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,892 10:34 20:24 32:59 ⛏ Fish Boom FC
48 2,891 10:37 14:46 43:03 ⛏ Fish Boom FC
27 1,634 10:43 15:49 37:47 ⛏ Fish Boom FC
25 1,478 13:13 31:22 50:20 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
26,870 29,860 12,010 235 68,975 82,065
19,240 21,725 11,840 2,900 55,705 57,182
12,950 21,945 16,035 4,650 55,580 67,126
15,755 24,560 5,670 1,435 47,420 62,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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