AoeStats
← Caballero Cruzado

Arabia

503243513Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 18m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1342
+10
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1316
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1191
+17
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1018
+24
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1260
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1253
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🇳🇱 Mongols · Netherlands
1235
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🇦🇷 Byzantines · Argentina
1081
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 1,117 9:58 ⚔ M@A into Archers
45 827 10:26 ⚔ Archer Rush
43 785 9:16 ⚔ Scout Rush
33 603 10:29 ⚔ Scout Rush
31 572 8:41 ⚔ Archer Rush
30 555 10:29 ⚔ M@A into Skirms
25 458 10:49 ⚔ Scout Rush
23 420 10:51 15:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,150 2,855 1,090 0 7,095 7,388
3,675 2,365 50 0 6,090 6,826
2,670 2,621 605 0 5,896 6,383
2,360 2,562 950 0 5,872 6,314
3,100 2,649 50 0 5,799 6,176
2,515 2,105 0 0 4,620 5,529
2,100 1,802 505 0 4,407 4,659
2,565 1,293 330 0 4,188 4,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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