AoeStats
← jkjunkmailreader

Arabia

503243504Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 50m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
885
+14
🇪🇸 Franks · Spain
839
+16
🇺🇸 Lithuanians · United States
853
-16
🇧🇷 Teutons · Brazil
824
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,050 10:38 23:05 39:05 ⚔ M@A FC
20 1,009 10:43 21:29 45:48 ⚔ Scout Rush
17 844 11:38 24:47 34:41
12 611 11:06 20:31 39:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,850 8,432 10,625 2,050 40,957 46,005
15,170 8,105 6,515 2,520 32,310 35,749
11,090 7,882 4,080 2,730 25,782 28,378
9,550 7,820 1,720 1,050 20,140 21,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.