AoeStats
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Black Forest

503243491Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 44m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1353
+8
🇺🇸 Khmer · United States
1208
+15
🇺🇸 Khitans · United States
1000
+23
🇩🇪 Teutons · Germany
1197
-16
🇧🇦 Mongols · Bosnia & Herzegovina
1187
-16
🇩🇪 Bohemians · Germany
1146
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,717 10:53 14:27 32:21 ⛏ Fast Castle
31 1,373 11:28 16:02 30:50 ⛏ Fast Castle
25 1,106 12:05 16:24 39:04 ⛏ Fast Castle
25 1,110 12:56 18:46 31:25 ⛏ Fish Boom FC
21 922 12:20 16:45 34:31 ⛏ Fast Castle
11 494 12:32 22:08 37:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,240 17,721 22,410 1,800 78,171 79,750
27,805 22,408 10,875 2,225 63,313 77,072
24,415 15,990 7,585 2,675 50,665 57,020
19,375 21,133 8,165 1,975 50,648 57,728
17,415 15,326 11,100 2,560 46,401 51,353
13,695 13,771 3,485 2,770 33,721 41,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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