AoeStats
← Finn The Human

Black Forest

503243390Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 39m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1054
+16
🇹🇷 Burgundians · Türkiye
1054
+16
🇹🇷 Slavs · Türkiye
1065
-17
🇹🇷 Chinese · Türkiye
1044
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,954 9:30 15:32 36:24 ⛏ Fast Castle
42 1,671 12:53 19:24 ⛏ Fast Castle
23 918 13:44 19:38 37:57 ⛏ Fast Castle
22 866 12:35 19:29 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,890 10,386 7,060 1,030 33,366 35,644
13,515 10,085 5,755 1,600 30,955 35,473
14,095 8,235 3,140 200 25,670 30,310
10,055 5,525 4,985 2,320 22,885 25,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.