AoeStats
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Nomad

503243346Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 38m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1006
+15
🇬🇧 Italians · United Kingdom
979
+16
🇧🇪 Huns · Belgium
979
+16
🇫🇷 Japanese · France
930
+19
🇺🇸 Turks · United States
1053
-20
🇨🇱 Gurjaras · Chile
1000
-17
🇵🇹 Spanish · Portugal
965
-16
🇲🇽 Bohemians · Mexico
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,551 14:03 20:27 33:44 ⛏ Fish Boom FC
38 1,449 13:18 24:00 ⚔ Fish Boom into Scouts
35 1,350 13:04 23:03 34:06 ⚔ Fish Boom into Scouts
25 949 12:32 18:28 37:22 ⛏ Fish Boom FC
24 913 17:11 22:54 27:21 ⛏ Fish Boom FC into Fast Imp
23 882 14:18 18:31 ⛏ Fish Boom FC
13 512 18:44 28:50 ⚔ Fish Boom into Drush into Scouts
10 387 16:50 32:43 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,245 10,893 4,525 850 28,513 29,738
11,655 11,650 3,405 1,800 28,510 30,946
10,995 9,700 4,075 1,175 25,945 28,079
11,340 7,555 3,035 2,250 24,180 24,191
10,635 6,395 2,950 1,500 21,480 25,506
8,485 5,631 3,035 325 17,476 19,517
8,010 6,585 1,030 1,325 16,950 22,310
3,845 2,950 470 950 8,215 10,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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