AoeStats
← Welches So Wavy

QS Arena

503243338Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 55m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
959
+14
🇵🇷 Persians · Puerto Rico
904
+17
🇺🇸 Britons · United States
810
+21
🇺🇸 Mongols · United States
962
-19
🇧🇷 Celts · Brazil
921
-17
🇨🇱 Bohemians · Chile
892
-42
Player eAPM Actions Feudal Castle Imperial Opening
33 1,823 9:42 14:12 34:01 ⛏ Fast Castle
28 1,590 7:32 18:13 37:18 ⚔ FC into Skirms
21 1,171 8:29 16:28 31:24 ⛏ Fast Castle
18 994 8:58 15:58 31:53 ⛏ Fast Castle
13 742 11:23 18:55 33:21 ⛏ Fast Castle
12 698 11:38 16:28 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
36,795 27,545 18,865 3,705 86,910 95,605
29,920 28,530 15,650 3,790 77,890 89,191
34,705 16,795 21,465 3,450 76,415 90,084
10,770 20,970 15,090 2,700 49,530 60,631
13,515 18,670 7,140 1,750 41,075 43,746
11,725 15,380 4,285 3,100 34,490 37,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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