AoeStats
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Arabia

503243333Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 53m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Magyars · Ireland
915
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905
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891
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858
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🇦🇷 Lithuanians · Argentina
964
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🇦🇷 Teutons · Argentina
922
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🇦🇷 Britons · Argentina
877
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🇦🇷 Japanese · Argentina
874
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,031 10:10 21:51 ⚔ Skirmisher Rush
36 1,915 11:34 16:33 46:21 ⚔ FC into Scouts
34 1,840 10:59 16:57 41:47
29 1,555 15:55 25:22 44:31 ⚔ Scouts into Archers
28 1,528 11:53 24:45 44:21 ⚔ Scout Rush
28 1,516 10:30 28:23 46:38 ⚔ M@A Rush
21 1,114 12:31 19:18 52:24 ⛏ Fast Castle
10 555 12:52 22:21 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
28,775 14,605 16,375 2,305 62,060 67,670
21,185 10,713 9,480 2,380 43,758 49,693
18,215 10,471 9,965 2,250 40,901 44,494
10,870 14,600 12,175 2,110 39,755 52,887
17,225 12,629 5,965 2,250 38,069 41,918
7,480 12,897 8,695 910 29,982 35,034
10,815 8,237 4,545 2,800 26,397 31,275
6,985 3,670 1,470 2,350 14,475 16,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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