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Arabia

503243107Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 49m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1177
+15
🇦🇷 Sicilians · Argentina
1150
+17
🇬🇧 Franks · United Kingdom
1186
-17
🇫🇷 Mongols · France
1144
-15
Player eAPM Actions Feudal Castle Imperial Opening
MauriB Sicilians
76 3,769 10:04 22:52 40:38 ⚔ Scout Rush
Flynxis Franks
39 1,906 11:16 29:17 44:51 ⚔ Scouts into Skirms
Zielort Vietnamese
38 1,858 11:13 24:36 39:39 ⚔ M@A into Archers
Iced0ux Mongols
38 1,887 11:00 22:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,015 16,570 11,155 1,050 52,790 62,463
20,500 10,787 9,540 400 41,227 47,991
14,400 11,675 3,615 1,175 30,865 34,600
11,470 10,513 5,365 200 27,548 30,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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