AoeStats
← Askeladd

Arabia

503243079Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 78m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
855
+13
853
+13
🇵🇾 Magyars · Paraguay
778
-13
🇵🇾 Portuguese · Paraguay
778
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,968 10:53 21:29 41:17 ⚔ Scout Rush
36 2,813 10:41 22:20 38:59 ⚔ Archer Rush
21 1,690 11:00 18:26 49:29 ⛏ Fast Castle
14 1,131 11:25 28:49 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
40,965 21,845 11,585 4,565 78,960 92,707
27,615 22,425 9,130 2,300 61,470 82,778
17,935 20,590 6,345 2,570 47,440 49,580
7,275 11,250 9,265 1,600 29,390 33,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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