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Arabia

503243000Analyzed
2v2 RM · 14h ago on Aug 30, 2026· 55m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
719
+13
🇧🇷 Vikings · Brazil
707
+13
🇺🇸 Sicilians · United States
658
-13
🇺🇸 Huns · United States
643
-13
Player eAPM Actions Feudal Castle Imperial Opening
flage Vikings
31 1,731 11:10 26:09 ⚔ Archer Rush
Scaff Persians
23 1,280 9:06 23:03 39:35 ⚔ Scout Rush
Yeezion Sicilians
19 1,053 12:57 26:50 43:10 ⚔ Towers FC
BigDrix Huns
18 975 11:10 23:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,165 13,783 13,830 980 50,758 76,346
17,910 9,910 3,985 2,910 34,715 38,994
12,945 11,538 1,830 3,505 29,818 32,917
6,960 6,389 1,650 495 15,494 16,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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