AoeStats
← Humansandwich

Black Forest

503242870Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 57m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
1345
+15
🇪🇸 Britons · Spain
1335
+15
🇺🇸 Italians · United States
1325
-15
🇺🇸 Khmer · United States
1321
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,979 14:34 22:11 39:07 ⛏ Fast Castle
45 2,581 10:29 22:11 38:45 ⚔ M@A into Archers
32 1,833 16:46 21:22 37:52 ⛏ Fast Castle
31 1,778 12:08 14:53 47:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,130 27,250 16,545 850 87,775 96,545
27,555 22,651 19,930 2,130 72,266 77,685
14,245 18,519 14,505 1,985 49,254 59,996
16,300 14,445 9,860 3,325 43,930 50,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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