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Arabia

503242867Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 32m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saracens · Netherlands
1058
+13
🇳🇱 Bulgarians · Netherlands
984
+17
🇨🇿 Cumans · Czechia
1016
-16
🇨🇿 Armenians · Czechia
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,181 11:03 ⚔ Drush
32 1,044 10:05 24:56 ⚔ Drush into Towers
22 725 11:03 31:10 ⚔ Archers into Scouts
19 632 12:18 25:29

Resources

Player Food Wood Gold Stone Spent Collected
7,620 4,500 1,435 980 14,535 17,122
4,670 5,670 2,345 255 12,940 13,151
5,125 4,980 925 100 11,130 12,297
5,870 3,180 1,260 125 10,435 11,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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