AoeStats
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Coastal Forest

503242810Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 22m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
1049
+15
🇨🇱 Japanese · Chile
1046
+15
🇨🇱 Tatars · Chile
1039
+15
🇨🇱 Franks · Chile
1023
+16
🇺🇸 Vikings · United States
1066
-17
🇫🇷 Khmer · France
1016
-15
🇹🇷 Persians · Türkiye
1013
-15
🇧🇪 Malay · Belgium
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,140 10:13 22:03 ⚔ Scout Rush
47 1,033 10:50 14:00 ⛏ Fast Castle
46 1,014 11:52 16:23 ⛏ Fast Castle
37 815 11:26 ⚔ Towers FC
31 695 12:34 16:28 ⛏ Fast Castle
16 355 11:00 ⚔ Fish Boom into Scouts
13 291 10:08 ⚔ Archers into Skirms
12 276 12:10 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,175 10,565 250 200 20,190 20,921
3,500 3,640 2,820 0 9,960 10,101
4,705 3,370 370 100 8,545 9,794
4,320 3,230 350 0 7,900 8,854
3,535 3,410 225 0 7,170 10,056
3,750 2,785 555 0 7,090 8,425
2,240 2,805 1,265 125 6,435 6,909
3,435 1,995 300 375 6,105 6,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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