AoeStats
← Can

Four Lakes

503242744Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 68m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1239
+13
🇪🇸 Japanese · Spain
1154
+17
🇧🇷 Turks · Brazil
1134
+18
🇨🇦 Persians · Canada
1029
+22
🇷🇺 Mongols · Russia
1199
-19
🇷🇺 Gurjaras · Russia
1187
-18
🇷🇺 Maya · Russia
1178
-18
🇷🇺 Armenians · Russia
1141
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,499 11:09 17:13 43:16 ⚔ FC into Archers
41 2,814 12:27 21:34 37:30 ⚔ Fish Boom into M@A
39 2,700 11:04 20:57 36:53 ⚔ Fish Boom into Scouts
33 2,286 12:09 17:12 35:55 ⛏ Fish Boom FC
29 1,986 13:58 18:16 28:11 ⛏ Fish Boom FC
27 1,892 9:42 16:33 31:35 ⛏ Fast Castle
24 1,643 11:49 19:37 41:45 ⛏ Fast Castle
22 1,490 11:46 17:55 30:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
68,200 12,910 34,685 3,765 119,560 123,973
45,640 27,766 19,100 4,200 96,706 103,359
32,445 30,613 28,050 4,450 95,558 107,658
37,625 30,692 14,815 5,205 88,337 90,384
25,290 21,315 21,260 4,900 72,765 78,976
29,065 22,696 11,215 2,450 65,426 77,646
13,000 23,975 21,675 4,250 62,900 76,454
20,340 22,142 11,635 4,480 58,597 62,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.