AoeStats
← TAZmania

Nomad

503242643Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 69m 55s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
638
+18
🇫🇷 Japanese · France
678
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 1,257 17:36 30:04 47:55 ⚔ Fish Boom into Archers into Skirms into Towers into Scouts
16 1,093 15:34 26:27 ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,010 15,425 8,440 4,300 45,175 49,793
13,985 16,741 5,875 1,870 38,471 39,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.