AoeStats
← Swandine

Arabia

503242555Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 62m 53s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1047
+18
🇨🇴 Mongols · Colombia
1087
-18
Player eAPM Actions Feudal Castle Imperial Opening
Swandine Hindustanis
38 2,416 9:27 22:08 38:07 ⚔ Scout Rush
36 2,270 8:23 19:14 37:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,825 33,284 22,875 3,855 108,839 111,702
34,065 22,395 20,985 2,385 79,830 84,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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