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Black Forest

503242482Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 74m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
549
+10
🇨🇴 Inca · Colombia
502
+10
🇪🇸 Britons · Spain
378
-10
🇪🇸 Burgundians · Spain
357
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 2,047 10:40 24:54 38:42 ⚔ Scout Rush
15 1,081 12:10 30:27 44:05 ⛏ Fast Castle
12 917 16:05 33:39 57:35 ⛏ Fast Castle
10 769 18:51 30:37 41:31 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,615 20,567 12,545 2,055 72,782 114,538
19,935 14,269 11,785 3,670 49,659 73,580
18,745 10,799 8,865 3,360 41,769 42,871
12,495 12,992 9,400 5,630 40,517 46,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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