AoeStats
← Mr Kakoh

QS Arena

503242481Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 102m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1063
+16
🇨🇱 Byzantines · Chile
1063
+16
🇬🇧 Saracens · United Kingdom
1055
-16
🇬🇧 Poles · United Kingdom
1055
-16
Player eAPM Actions Feudal Castle Imperial Opening
70 7,195 8:48 13:38 24:57 ⛏ Fast Castle
21 2,118 8:12 12:19 29:36 ⛏ Fast Castle
20 2,097 7:58 11:56 27:06 ⛏ Fast Castle
11 1,176 9:49 15:03 26:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
107,415 33,470 43,945 3,270 188,100 203,474
73,125 66,645 19,110 7,510 166,390 186,757
65,045 39,400 32,830 3,210 140,485 187,732
41,995 32,785 25,230 4,435 104,445 105,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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