AoeStats
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Team Islands

503242470Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 82m 42s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1100
+11
🇫🇷 Celts · France
1036
+14
🇸🇰 Vikings · Slovakia
1029
+14
🇹🇷 Dravidians · Türkiye
997
-13
🇹🇷 Portuguese · Türkiye
990
-13
🇹🇷 Lithuanians · Türkiye
962
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,960 11:37 15:47 38:53 ⛏ Fast Castle
29 2,370 12:10 22:17 58:08 ⛏ Fish Boom into Galleys FC
29 2,435 12:06 17:26 ⛏ Fast Castle
22 1,783 12:12 15:54 31:17 ⛏ Fish Boom FC
20 1,656 12:32 22:07 44:29 ⛏ Fish Boom into Fire Galleys into Galleys FC
13 1,059 11:19 20:24 39:56 ◆ Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
37,225 32,345 15,345 10,300 95,215 130,290
42,375 27,015 20,765 5,050 95,205 121,506
26,910 26,380 14,035 2,115 69,440 85,584
20,405 17,813 20,854 4,700 63,772 73,019
18,330 19,765 10,775 2,450 51,320 62,870
19,070 13,120 5,960 1,650 39,800 40,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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