AoeStats
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Arabia

503242466Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 52m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1073
+14
🇨🇱 Hindustanis · Chile
1007
+17
🇵🇱 Bulgarians · Poland
1097
-19
🇳🇱 Ethiopians · Netherlands
949
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,930 15:12 25:51 ⚔ Drush FC
27 1,431 10:27 23:50 41:33 ⚔ Skirmisher Rush
27 1,410 9:54 23:26 37:11 ⚔ Archer Rush
11 578 9:54 25:58 50:33 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,345 14,747 11,645 1,600 42,337 50,895
16,355 10,588 5,710 1,635 34,288 37,710
13,450 10,240 5,255 950 29,895 31,482
8,560 9,593 6,210 1,780 26,143 26,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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