AoeStats
← Riper-Kun

Arabia

503242280Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 51m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1160
+18
🇨🇴 Koreans · Colombia
1136
+19
🇨🇦 Saracens · Canada
1289
-22
🇨🇦 Franks · Canada
1122
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,402 9:22 20:37 39:31 ⚔ Archer Rush
52 2,724 11:09 22:24 39:16 ⚔ Archer Rush
37 1,935 9:48 27:07 44:49 ⚔ Archer Rush
27 1,396 10:09 20:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,435 22,308 18,160 5,400 65,303 66,919
12,425 20,272 16,315 1,500 50,512 54,204
13,020 11,052 7,960 400 32,432 33,584
9,420 12,790 6,485 1,500 30,195 32,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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