AoeStats
← albertondt

Black Forest

503242147Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 63m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
810
+19
🇨🇿 Georgians · Czechia
767
+20
vs
🇮🇹 Tatars · Italy
894
-55
🇮🇹 Bohemians · Italy
840
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 2,074 19:24 24:09 36:19 ⛏ Fast Castle
28 1,781 13:03 29:11 46:58
15 971 13:53 25:29 37:03 ⛏ Fast Castle
15 972 22:58 29:44 36:27 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,575 34,751 10,280 3,075 80,681 94,902
33,870 22,802 20,160 1,510 78,342 91,813
20,080 15,310 11,000 2,120 48,510 53,737
10,690 4,983 3,820 2,230 21,723 24,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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