AoeStats
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Team Islands

503242140Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 28m 54s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
655
+13
🇺🇸 Britons · United States
654
+13
🇧🇷 Italians · Brazil
596
-13
🇦🇷 Koreans · Argentina
583
-13
Player eAPM Actions Feudal Castle Imperial Opening
15 435 11:53 24:02 ⛏ Fish Boom FC
13 372 13:06 25:55 ⛏ Fish Boom into Fire Galleys FC
9 248 11:01 25:43 ⚔ Fish Boom into Fire Galleys into Archers
9 266 10:43 27:02 ◆ Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,170 7,260 1,645 105 16,180 19,778
5,060 4,955 1,425 780 12,220 12,251
3,525 3,360 1,015 1,195 9,095 9,153
3,325 3,745 690 650 8,410 10,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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