AoeStats
← Laz Ziya

Black Forest

503242128Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 6m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Persians · Greece
765
+11
🇵🇹 Portuguese · Portugal
735
+13
🇺🇸 Chinese · United States
619
+18
🇹🇷 Romans · Türkiye
602
+19
🇹🇷 Muisca · Türkiye
684
-16
🇩🇪 Khmer · Germany
668
-15
🇹🇷 Turks · Türkiye
643
-14
🇬🇧 Celts · United Kingdom
643
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 231
28 197
24 165
23 159
21 145
18 126
15 104
12 82

Resources

Player Food Wood Gold Stone Spent Collected
1,300 187 0 0 1,487 1,473
650 225 50 0 925 827
650 250 0 0 900 1,180
600 194 0 0 794 884
650 130 0 0 780 898
350 250 0 0 600 720
500 85 0 0 585 772
100 160 0 0 260 215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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