AoeStats
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QS Arena

503242114Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 77m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1047
+15
🇫🇷 Britons · France
1030
+16
🇦🇷 Turks · Argentina
1020
+16
🇺🇸 Saracens · United States
1042
-16
🇲🇽 Persians · Mexico
1039
-16
🇲🇽 Tupi · Mexico
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 4,293 10:43 16:26 39:17 ⛏ Fast Castle
29 2,238 12:39 16:38 46:06 ⛏ Fast Castle
27 2,095 12:31 22:06 45:54 ⚔ Archer Rush
25 1,957 9:30 15:42 30:45 ⛏ Fast Castle
22 1,672 10:43 15:05 42:20 ⛏ Fast Castle
13 1,010 9:00 13:03 26:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,215 33,355 33,560 2,900 120,030 132,381
53,875 18,835 14,155 4,410 91,275 99,339
27,020 30,745 22,235 3,215 83,215 94,137
16,310 24,475 18,660 2,255 61,700 94,603
26,170 21,675 11,340 1,600 60,785 63,368
19,050 22,005 8,925 2,090 52,070 56,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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