AoeStats
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Four Lakes

503242080Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 52m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malay · Türkiye
820
+14
🇩🇪 Persians · Germany
818
+14
🇺🇸 Teutons · United States
816
+20
🇹🇷 Koreans · Türkiye
758
+17
🇧🇬 Poles · Bulgaria
793
-16
🇸🇪 Bengalis · Sweden
788
-15
🇧🇬 Celts · Bulgaria
787
-15
🇧🇬 Turks · Bulgaria
769
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,804 12:33 23:29 35:32 ⛏ Fish Boom
25 1,297 13:46 19:38 48:18 ⛏ Fish Boom FC
18 951 10:24 21:15 42:12 ⛏ Fish Boom FC
16 858 10:02 22:24 40:11 ⚔ Fish Boom into Towers FC
12 638 13:40 20:59 35:48 ⛏ Fast Castle
12 623 14:03 21:44 31:45 ⛏ Fast Castle
10 504 14:55 23:38 31:44 ⚔ Fish Boom into M@A
7 380 13:02 26:27 36:12 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
33,445 15,085 13,500 5,030 67,060 74,423
22,670 22,273 12,355 3,800 61,098 67,155
23,380 21,435 10,015 5,575 60,405 68,566
17,035 23,145 16,925 2,530 59,635 64,996
18,820 14,010 12,145 2,740 47,715 52,488
18,975 16,550 7,980 1,780 45,285 53,571
10,590 13,024 9,695 1,830 35,139 44,028
10,520 6,525 5,180 3,340 25,565 32,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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