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Black Forest

503241964Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 50m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Persians · Denmark
973
+13
🇩🇰 Khmer · Denmark
874
+17
🇬🇧 Byzantines · United Kingdom
925
-16
🇺🇸 Slavs · United States
876
-14
Player eAPM Actions Feudal Castle Imperial Opening
RogueAura950405 Byzantines
38 1,902 10:31 16:26 31:14 ⛏ Fast Castle
TommyGunDKz Persians
27 1,372 10:39 14:37 31:34 ⛏ Fast Castle
19 951 11:47 16:29 31:54 ⛏ Fast Castle
Konivorus Slavs
16 798 14:22 20:51 42:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,705 19,223 22,520 3,300 82,748 104,652
25,300 26,961 11,820 3,835 67,916 78,378
24,920 17,001 17,585 1,685 61,191 72,507
11,865 8,981 3,985 3,185 28,016 34,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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