AoeStats
← TommyGunDKz

Black Forest

503241964Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 50m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Persians · Denmark
973
+13
🇩🇰 Khmer · Denmark
874
+17
vs
🇬🇧 Byzantines · United Kingdom
925
-16
🇺🇸 Slavs · United States
876
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,902 10:31 16:26 31:14 ⛏ Fast Castle
27 1,372 10:39 14:37 31:34 ⛏ Fast Castle
19 951 11:47 16:29 31:54 ⛏ Fast Castle
16 798 14:22 20:51 42:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,030 18,073 19,395 3,200 71,698 93,602
24,500 26,961 11,620 3,835 66,916 77,378
24,795 16,876 17,585 1,685 60,941 72,257
11,865 8,981 3,935 3,185 27,966 34,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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