AoeStats
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QS Arena

503241795Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 77m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
761
+14
🇹🇼 Spanish · Taiwan
739
+15
🇲🇽 Celts · Mexico
695
+17
🇹🇷 Aztecs · Türkiye
717
-15
🇹🇷 Vietnamese · Türkiye
717
-15
🇹🇷 Japanese · Türkiye
691
-20
Player eAPM Actions Feudal Castle Imperial Opening
33 2,539 9:20 14:34 31:08 ⛏ Fast Castle
33 2,556 8:18 14:15 27:58 ⛏ Fast Castle
29 2,209 7:39 19:53 36:12 ⚔ Archers into Skirms
26 2,032 7:36 17:20 34:28 ⚔ FC into Scouts
20 1,512 11:25 21:54 36:58 ⚔ Scout Rush
16 1,210 9:55 19:49 43:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,850 48,150 31,880 4,700 129,580 163,182
55,445 38,756 26,040 8,150 128,391 147,921
39,155 19,810 24,525 4,575 88,065 126,156
35,080 30,095 18,735 3,510 87,420 91,544
42,115 11,590 18,745 3,200 75,650 79,725
25,305 24,810 12,110 3,130 65,355 67,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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