AoeStats
← Kayou

Arabia

503241740Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 41m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1224
+16
🇧🇪 Persians · Belgium
1217
+17
🇵🇦 Malians · Panama
1234
-17
🇵🇦 Ethiopians · Panama
1234
-17
Player eAPM Actions Feudal Castle Imperial Opening
71 2,940 9:50 20:56 ⚔ Archer Rush
60 2,467 9:18 22:22 ⚔ M@A Rush
44 1,813 8:58 26:15 41:02 ⚔ Scouts into Archers
41 1,690 8:58 19:47 35:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,545 10,687 8,325 1,600 37,157 40,368
13,585 9,521 5,360 200 28,666 30,852
8,025 9,232 4,825 330 22,412 24,710
8,495 5,415 3,370 1,625 18,905 20,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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