AoeStats
← Bo Xilai stan

QS Arena

503241722Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 50m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
853
+16
🇺🇸 Japanese · United States
823
+17
🇩🇪 Persians · Germany
887
-18
🇩🇪 Khmer · Germany
821
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,419 10:42 16:04 36:29 ⛏ Fast Castle
23 1,177 8:54 12:54 28:14 ⛏ Fast Castle
18 901 8:47 17:10 33:34 ⚔ Scouts FC
17 887 9:13 13:56 32:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,145 26,420 17,385 3,480 75,430 78,679
29,625 24,225 14,420 3,450 71,720 78,550
30,650 14,985 14,280 2,435 62,350 74,978
22,565 22,888 6,100 2,150 53,703 80,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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