AoeStats
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Arabia

503241605Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 84m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1150
+16
🇨🇱 Persians · Chile
1142
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 3,537 9:53 17:37 45:49 ⛏ Fast Castle
23 1,980 10:32 17:47 37:13 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
47,455 47,911 22,525 2,300 120,191 120,946
38,370 38,990 19,340 6,920 103,620 127,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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