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503241440Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 60m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1086
+15
🇹🇷 Poles · Türkiye
1046
+17
🇹🇷 Franks · Türkiye
1038
+17
🇩🇪 Koreans · Germany
1145
-20
🇩🇪 Portuguese · Germany
1129
-19
🇩🇪 Britons · Germany
938
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,229 11:05 22:04 33:48 ⛏ Fast Castle
32 1,892 12:15 22:43 57:25 ⚔ Scout Rush
30 1,830 11:05 17:22 33:19 ⛏ Fast Castle
30 1,788 9:42 27:07 45:44 ⚔ Towers FC
24 1,430 11:11 15:42 38:13 ⛏ Fast Castle
17 1,048 10:19 22:21 27:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,000 33,836 11,335 5,995 89,166 106,667
29,485 23,715 27,720 2,200 83,120 111,476
19,145 21,111 3,560 4,355 48,171 58,035
14,580 18,955 10,640 2,905 47,080 68,077
12,950 14,185 7,425 2,930 37,490 65,741
13,920 12,350 3,845 2,280 32,395 37,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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