AoeStats
← SHUMA

Nomad

503241305Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 64m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Vikings · Morocco
840
+43
🇨🇴 Slavs · Colombia
766
+19
🇧🇷 Burgundians · Brazil
853
-45
🇲🇽 Spanish · Mexico
824
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 1,212 14:23 21:44 30:08 ⛏ Fish Boom FC
15 944 16:09 21:30 34:02 ⛏ Fast Castle
13 810 16:41 26:35 51:33 ⚔ Drush into Archers
7 424 21:51 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
25,275 19,465 13,610 6,115 64,465 78,943
22,705 16,340 9,725 2,800 51,570 56,514
12,860 10,811 9,665 4,390 37,726 38,977
2,250 1,328 80 100 3,758 3,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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