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Yucatan

503241194Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 45m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Magyars · Poland
1140
+15
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1106
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1084
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1065
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🇺🇸 Mongols · United States
1182
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🇺🇸 Poles · United States
1142
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🇺🇸 Armenians · United States
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🇺🇸 Persians · United States
999
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,811 11:24 15:29 36:40 ⛏ Fast Castle
30 1,343 13:34 17:11 32:18 ⛏ Fish Boom FC
26 1,170 10:36 16:17 37:34 ⛏ Fast Castle
23 1,044 10:32 20:39 40:29 ⚔ Scout Rush
19 847 11:06 16:39 41:02 ⛏ Fast Castle
16 744 10:53 26:58 34:30 ⚔ Archers into Fast Imp
14 635 10:16 21:51 ⚔ M@A FC
13 587 12:47 19:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,095 28,625 14,485 4,095 66,300 84,772
26,470 9,542 15,280 3,580 54,872 59,594
14,425 14,329 10,135 3,850 42,739 46,595
15,625 13,430 7,590 3,725 40,370 52,761
17,590 7,278 9,970 885 35,723 43,330
14,840 8,088 3,955 1,600 28,483 34,133
8,775 11,322 3,760 1,770 25,627 29,171
9,130 4,423 2,605 3,190 19,348 24,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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