AoeStats
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Arabia

503241169Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 24m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
886
+20
🇬🇧 Malians · United Kingdom
862
+21
🇨🇳 Bulgarians · China
849
+21
🇫🇷 Khmer · France
983
-21
🇫🇷 Franks · France
975
-21
🇪🇸 Burgundians · Spain
957
-20
Player eAPM Actions Feudal Castle Imperial Opening
38 945 10:34 21:49 ⚔ Scout Rush
29 712 10:13 19:09 ⛏ Fast Castle
17 429 12:45 ⚔ Drush into Skirms
16 389 10:29 18:50
15 362 10:52 15:05 ⛏ Fast Castle
13 320 10:53 18:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,410 3,491 1,225 100 10,226 10,363
4,575 2,897 690 750 8,912 10,108
4,575 3,033 1,250 0 8,858 9,811
4,925 3,085 290 100 8,400 9,585
3,430 2,124 455 125 6,134 6,977
2,950 1,925 200 0 5,075 4,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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