AoeStats
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QS Arena

503241162Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 51m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
826
+6
🇪🇸 Khmer · Spain
750
+9
🇪🇸 Britons · Spain
579
+16
🇪🇸 Franks · Spain
561
+17
🇩🇪 Berbers · Germany
611
-13
🇩🇪 Poles · Germany
590
-12
🇪🇸 Britons · Spain
576
-11
🇦🇷 Inca · Argentina
550
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,331 9:17 20:35 31:24 ⚔ FC into Archers
18 932 9:02 15:55 31:16 ⛏ Fast Castle
17 891 8:34 22:57 48:46 ⚔ FC into Archers
17 877 12:03 19:57 34:27 ⛏ Fast Castle
11 572 9:35 17:35 32:35 ⛏ Fast Castle
10 494 9:00 21:11 35:34 ⛏ Fast Castle
10 524 8:50 18:26 32:07 ⛏ Fast Castle
4 226 8:28 12:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,650 30,270 7,220 3,500 61,640 63,209
26,625 9,845 19,790 1,500 57,760 61,452
23,245 12,745 13,935 1,600 51,525 60,917
23,850 16,240 7,030 3,100 50,220 61,244
24,075 8,355 15,670 1,300 49,400 53,185
19,230 10,725 14,895 3,350 48,200 49,465
14,680 15,275 10,765 2,050 42,770 48,105
6,525 3,950 600 200 11,275 16,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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