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Four Lakes

503241071Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 70m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
803
+13
🇦🇷 Dravidians · Argentina
789
+14
🇮🇳 Khmer · India
706
+18
🇷🇺 Mongols · Russia
764
-24
🇵🇱 Bulgarians · Poland
737
-15
🇩🇪 Japanese · Germany
726
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,244 12:58 20:34 36:30 ⛏ Fish Boom FC
Burum Mongols
31 2,165 10:47 20:40 32:44 ⛏ Fish Boom FC
MaxHitman2020 Bulgarians
31 2,194 12:11 20:22 33:49 ⛏ Fast Castle
Axl Rose Dravidians
29 2,042 10:27 19:10 39:51 ⛏ Fish Boom
Suiram162 Vietnamese
20 1,427 10:03 19:24 36:43 ⛏ Fast Castle
woojt92 Japanese
19 1,335 16:11 22:26 36:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,970 32,178 24,370 4,840 92,358 124,174
30,890 36,960 15,485 6,975 90,310 106,623
39,315 29,220 18,350 1,050 87,935 104,038
33,170 32,151 15,120 2,715 83,156 108,888
20,695 15,080 11,570 3,350 50,695 93,560
14,565 11,215 10,045 3,495 39,320 40,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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