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Arabia

503240953Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 81m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1418
+16
🇵🇪 Goths · Peru
1412
-16
Player eAPM Actions Feudal Castle Imperial Opening
Gams_II Goths
42 3,378 9:58 25:20 40:41 ⚔ Archers into Skirms
FlyDutch1 Burmese
42 3,383 10:15 23:22 40:41 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
65,370 44,223 19,200 4,600 133,393 135,770
38,315 31,100 21,440 3,100 93,955 107,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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