AoeStats
← Rabbe

Yucatan

503240880Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 65m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1207
+15
🇩🇪 Burgundians · Germany
1207
+15
🇳🇴 Mongols · Norway
1231
-17
🇵🇱 Tatars · Poland
1120
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,732 12:42 16:30 36:46 ⛏ Fast Castle
40 2,593 14:40 20:09 35:25 ⛏ Fast Castle
31 2,009 10:01 20:19 32:40 ⚔ Scout Rush
27 1,748 12:18 21:25 40:25

Resources

Player Food Wood Gold Stone Spent Collected
43,895 21,786 37,980 5,680 109,341 133,217
37,190 32,055 19,770 4,735 93,750 131,525
25,575 27,370 28,975 5,105 87,025 106,020
26,305 24,020 14,775 3,115 68,215 74,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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