AoeStats
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Team Islands

503240866Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 54m 54s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
447
+16
🇩🇪 Gurjaras · Germany
439
+17
🇩🇪 Magyars · Germany
482
-18
🇨🇴 Burmese · Colombia
423
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,440 25:35 32:10 ⛏ Fish Boom into Fire Galleys FC
15 822 12:10 17:37 28:21 ⛏ Fast Castle
13 728 15:01 22:08 50:19 ⛏ Fish Boom FC
5 262 13:32 24:26 50:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,070 15,015 9,085 2,100 42,270 48,322
16,570 12,585 9,835 3,050 42,040 51,930
8,970 15,965 5,990 3,000 33,925 37,761
9,855 8,575 4,660 2,200 25,290 26,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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