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MegaRandom

503240678Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 65m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
287
+18
🇺🇸 Bohemians · United States
340
-18
Player eAPM Actions Feudal Castle Imperial Opening
11 711 13:02 25:53 50:15 ⚔ Drush into Skirms
MoO CaT9751 Bohemians
10 652 17:55 50:36 58:24 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,815 20,174 14,125 4,265 59,379 67,677
8,955 8,050 5,390 1,400 23,795 34,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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