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503240657Analyzed
3v3 RM · 14h ago on Aug 30, 2026· 50m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇷 Huns · Puerto Rico
578
+13
🇬🇹 Vietnamese · Guatemala
520
+15
🇨🇦 Koreans · Canada
437
+19
🇨🇱 Khmer · Chile
595
-20
🇹🇷 Bohemians · Türkiye
531
-17
🇨🇴 Inca · Colombia
396
-11
Player eAPM Actions Feudal Castle Imperial Opening
DAZACO Koreans
15 740 11:44 17:05 43:47 ⛏ Fast Castle
ORION Bohemians
11 542 12:50 19:28 37:52 ⛏ Fast Castle
kolemy Vietnamese
10 485 13:31 24:22 46:20 ⛏ Fast Castle
4 224 9:28 21:28 ⛏ Fast Castle
Wolfxet Khmer
1 26
Vivitch Inca
1 67

Resources

Player Food Wood Gold Stone Spent Collected
15,885 14,535 8,055 1,450 39,925 46,361
13,005 14,385 6,175 1,845 35,410 41,517
9,195 9,280 3,650 2,215 24,340 29,013
5,055 3,410 680 650 9,795 12,338
750 675 50 0 1,475 1,651
0 0 0 0 0 190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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