AoeStats
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Arabia

503240502Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 81m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
995
+14
🇺🇸 Inca · United States
988
+14
🇦🇷 Persians · Argentina
981
+14
🇷🇺 Slavs · Russia
920
+17
vs
🇺🇸 Magyars · United States
1095
-21
🇺🇸 Japanese · United States
1025
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🇵🇪 Italians · Peru
985
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🇺🇸 Burgundians · United States
689
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 3,032 9:15 21:02 34:08 ⚔ Scout Rush
32 2,648 8:56 17:45 34:43 ⚔ Scout Rush
25 2,073 12:21 18:23 40:28 ⛏ Fast Castle
17 1,383 11:35 22:34 38:00 ⚔ Scout Rush
14 1,151 9:51 22:37 40:47 ⛏ Fast Castle
14 1,112 10:38 27:51 —
10 789 10:42 24:38 —
6 483 11:25 16:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,660 29,798 23,195 4,225 107,878 108,786
79,260 16,501 5,415 3,865 105,041 117,354
39,555 30,024 20,885 6,420 96,884 122,524
21,620 20,025 5,115 3,705 50,465 52,933
23,045 8,910 10,320 3,270 45,545 47,135
11,450 16,365 7,865 1,350 37,030 39,265
5,610 4,635 980 1,110 12,335 13,770
5,620 3,431 1,325 225 10,601 10,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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