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Four Lakes

503240490Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 56m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Persians · Austria
1181
+13
🇦🇹 Koreans · Austria
1124
+15
🇺🇾 Turks · Uruguay
1132
-15
🇺🇾 Mongols · Uruguay
1087
-13
Player eAPM Actions Feudal Castle Imperial Opening
Focanegra11 Mongols
45 2,533 9:18 18:23 36:28 ⚔ Fish Boom into Scouts
hoogro Koreans
34 1,938 10:48 20:53 32:34 ⚔ Fish Boom into Archers
Kraken Turks
31 1,747 9:38 20:50 31:32 ⛏ Fish Boom FC
IsiBee Persians
22 1,220 11:02 16:58 37:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,920 19,201 18,660 2,295 69,076 71,185
25,395 19,424 18,885 4,585 68,289 74,574
18,495 10,635 10,140 2,930 42,200 45,157
13,400 19,945 6,050 1,825 41,220 43,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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