AoeStats
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Arabia

503240461Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 31m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
957
+10
🇲🇽 Portuguese · Mexico
814
+17
🇹🇷 Vietnamese · Türkiye
835
-14
🇹🇷 Spanish · Türkiye
828
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,146 9:28 20:46 ⚔ Scout Rush
35 1,095 10:33
29 899 14:34 22:18 ⛏ Fast Castle
14 441 10:20 21:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,220 5,350 2,100 100 15,770 19,786
4,925 5,153 3,470 125 13,673 16,135
5,515 4,410 1,510 680 12,115 13,662
2,965 2,965 50 530 6,510 7,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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