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QS Arena

503240343Analyzed
4v4 RM · 3d ago on Aug 30, 2026· 0m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
693
+13
🇨🇴 Khmer · Colombia
677
+13
🇨🇱 Khmer · Chile
518
+21
🇧🇷 Ethiopians · Brazil
510
+21
🇪🇬 Goths · Egypt
655
-19
🇹🇷 Khmer · Türkiye
623
-17
🇩🇪 Poles · Germany
606
-16
🇪🇸 Britons · Spain
592
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 29
Hijuscus Khmer
25 24
14 13
Weza Goths
13 12
13 12
er_titi92 Britons
8 8
Eight Ethiopians
8 8
3 3

Resources

Player Food Wood Gold Stone Spent Collected
0 100 0 0 100 160
0 50 0 0 50 140
0 25 0 0 25 105
0 25 0 0 25 60
0 0 0 0 0 0
0 0 0 0 0 90
0 0 0 0 0 90
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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