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Black Forest

503240302Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 66m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1008
+15
🇪🇸 Vietnamese · Spain
998
+15
🇮🇪 Mongols · Ireland
982
-15
🇬🇧 Gurjaras · United Kingdom
982
-15
Player eAPM Actions Feudal Castle Imperial Opening
JonnyManXan Mongols
28 1,854 13:17 17:37 44:15 ⛏ Fast Castle
RightHandPete Gurjaras
25 1,670 12:27 16:14 33:02 ⛏ Fast Castle
Alestopa Vietnamese
22 1,470 12:20 17:24 37:27 ⛏ Fast Castle
PARS Goths
21 1,394 15:15 22:46 36:54 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
36,405 23,803 20,895 4,500 85,603 103,294
31,695 23,720 18,590 2,585 76,590 83,923
20,480 21,443 13,070 2,905 57,898 60,494
23,900 17,664 11,500 3,275 56,339 71,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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