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Nomad

503240243Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 37m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Saracens · Belgium
924
+12
🇧🇪 Britons · Belgium
924
+12
🇹🇷 Celts · Türkiye
835
-12
🇹🇷 Turks · Türkiye
835
-12
Player eAPM Actions Feudal Castle Imperial Opening
TonyFish Saracens
18 660 12:46 25:47 32:48 ⚔ Fish Boom into Archers into Fast Imp
CANAVAR Celts
16 604 16:25 26:47 ⚔ Fish Boom into M@A into Skirms
quasar_8 Britons
15 568 14:00 21:01 32:51 ⚔ Fish Boom FC into Archers
nesliq9028 Turks
11 419 19:32 28:26 ⚔ Fish Boom into Fire Galleys into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
9,335 7,885 3,520 1,600 22,340 23,428
7,985 6,394 2,650 2,150 19,179 20,072
8,745 7,114 2,020 890 18,769 20,229
4,775 3,720 1,190 750 10,435 12,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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