AoeStats
← Frankiecide

Team Islands

503240234Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 33m 0s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
459
+17
🇮🇪 Dravidians · Ireland
430
+18
🇺🇸 Bohemians · United States
485
-34
🇺🇸 Khmer · United States
474
-24
Player eAPM Actions Feudal Castle Imperial Opening
38 1,257 12:39 25:26 ⛏ Fish Boom FC
11 376 13:15 22:25 ⚔ Fish Boom into Scouts
8 251 18:39 28:18 ⛏ Fish Boom
5 176 13:04 18:33 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,050 4,635 2,180 850 16,715 18,977
5,475 7,155 265 100 12,995 14,544
4,470 5,550 1,550 100 11,670 13,264
4,380 3,550 815 1,400 10,145 12,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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